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Reira Akaba ([personal profile] gobo_projection) wrote2022-03-27 10:37 am

MUSEUM POST WIP

'Duelist's Dimension Exhibit'



This room is curiously round.


Upon entering, it's clear that even the ceiling is domed- a massive mosaic stretches across the ceiling, with four great symbols carved across quarters of the view. They gleam calmly, and the room is relatively pleasant.

Aside from an odd chair in the center of the room, all displays are around the wall and before it. Beneath the Pink marker is a display describing a city known as 'Maiami', apparently located in Japan- 'Standard Dimension'. Photographs of various 'duel schools' are displayed, the most prominent being 'LDS'. They are displayed with clinical, professional fact; 'LDS' is a company maintained by the 16 year old CEO 'Reiji Akaba', with the school associated left under his mother 'Himika Akaba's care. They are known world wide for their efforts in hologram technology as well as support of young duelists aiming to enter the professional field.

There is also a photograph titled 'The First Lancer's Division', with a plaque stating that it is formed of the final round duelists from the Junior Youth Division. For whatever reason, the image on display does not contain the child in the hooded sweater.

Beneath the next symbol, the Green one, is a display of a different location titled simply 'The City, 'Synchro Dimension'. The photos here seem to involve the earlier display's lancers and their purpose within 'Synchro'- it is noted to apparently be the home of 'Riding Duels' through the use of motorcycles called D-Wheels, and was formerly structured into three separate 'layers'; Tops, for the elite and wealthy, Commons, for the seeming remainder, and then an underground for laboring prisoners.

The direct and unemotive display of information continues around the room- but it is notable at this point that there is a sense of something missing behind the central chair. There is more space there than any other point around it, as if a placard is supposed to be put here.

Following the display of 'Synchro' is the display beneath the violet, almost blue symbol. A brilliant city captioned 'Heartland, XYZ Dimension' is displayed, colorful and gleaming despite the plaque that explains it was driven to ruin by the invasion of the Fusion Dimension. There is very little noted however, beyond the fact that it was considered a peaceful place, placing focus on entertainment and wellbeing over military. Photos of the Lancers- or at least two of them- are spotted through the display.

The final display is beneath the pale blue symbol- 'The Fusion Dimension, with focus on an island referred to as 'Academia'. The display explains this dimension to be one rigidly focused upon education and military experience. All children are enrolled in the Academia's teachings at the age of 10. The Academia was founded by one Leo Akaba, and they were the apparent forerunners in dimensional travel. Once again, photographs can be seen of the 'Lancers', or at least a handful of them.

The displays are thorough, and yet explain nothing. They present the facts of whatever can be seen with face value. Names. Ages. Roles in society. It is a museum display played as true to form as possible.

Despite this the chair in the center continues to stand apart from everything. It has no plaque explaining what it's for. It simply sits there, blocky, made of metal, and looking entirely uncomfortable. A baseball cap sits upon it, with wires and round attachments hanging off of it.


It will only do something, however, if it is put on.


CW: Warzone audio, intrusive thoughts, ???



CRCK
krmMMmm

PssCHHHHRRRRR-K

DMNnMn Nnnmm

ssSsssssSssfffffffnnnn
BR-T BR-T BR-T BR-

k-KRAUM

LLkg....kfk...


The instant the hat is put on, the calm and soundless room becomes something worse. The rumbling of tanks rattles through the wearer's ears as if they were there, accompanied by the steady stomp of walking soldiers. Shells striking buildings into ruin echo 'distantly', and though there are no screams, there is the sense that there is no one left to scream at all.

These are not the only sounds that fill the head of the one wearing the cap. Rapid-fire instructions, one after another after another, come flooding through. As if directly stripped from a book, details of Japanese language flood in with so much pace it's impossible to keep true focus. And still there is the third set of sounds-

Draw. Standby Phase. Summon. Main Phase Two. Discard. Excavate. Draw. Graveyard. Special Summon. Ritual Summon. Main Phase. Battle Phase. Attack. Draw. Standby Phase. Summon. Main Phase Two. Discard. Excavate. Draw. Graveyard. Special Summon. Ritual Summon. Main Phase. Battle Phase. Attack. Draw. Standby Phase. Summon. Main Phase Two. Discard. Excavate. Draw. Graveyard. Special Summon. Ritual Summon. Main Phase. Battle Phase. Attack. Draw. Standby Phase. Summon. Main Phase Two. Discard. Excavate. Draw. Graveyard. Special Summon. Ritual Summon. Main Ph


The various terms and instructions repeat constantly- if the wearer can handle this, they'll be able to handle any intruding presence on their mind, certainly.

If they can handle this, they can take a look at the room with new eyes as well.

Photos from three of four regions- Standard, Synchro, and Fusion- abruptly have an extra presence, seamlessly slipped in. Unnamed it seems, the descriptions and professionally contained displays are also altered. The woman in red is simply captioned- Bitter. Angry. Paranoid. Angry. The young CEO in the scarf is listed as Fearful. Proud. Anxious. Desperate.

The captions follow the same pattern- negative ones bolder than positive ones, and the views of the cities devolve to ruin. It creeps into the area around the chair, with almost physical debris and ash covering the ground.

By wearing the cap however, the missing display behind the chair can now be seen; sitting on a pedestal, is a torn bear with a plaque written according to the pattern of the 'original' display of the room. It reads-

A puppet has no heart. A puppet with no soul has room to be a container. A puppet has no will.
The Cycle is broken. The energy of the World hastened. One remains Four. Empty Scraps to be Repurposed.

There is nothing else in the room, but removing the hat will restore the display to its former appearance. Inspecting the back of the chair after viewing the room with the cap however reveals a small, featureless mannequin wearing children's clothes, standing with the same plaque.


Beyond the striped shirt, shorts, and sneakers as seen on the child in the 'second display's' photos, there is nothing left to identify the mannequin's representation, nor even anything left to observe, beyond four odd bracelets.

And a sense that nothing of value remains here.