Reira Akaba (
gobo_projection) wrote2021-10-18 01:27 am
HILL HOUSE REFERENCE
IMAGE CREDIT: BuildWithRise
Related, an amorphous golem formed entirely of blood and eyes called 'Chikage' handles defense and occasional housework.
Don't worry about it.
Being a fairly large, if not fantastical structure, vital details about its appearance and layout are noted in the links below. As well, there is a simplified floorplan and optional roster where people can take reference of what rooms are or aren't occupied.
(Note; while it is optional to comment as a resident, it is preferred to at least make note of which hill your character is staying if they are here, to help keep things organized.)


IMAGE CREDIT (Left): NAUTILUS HOUSE, BY JAVIER SENOSIAN
OUTSIDE HILLS - INNER GARDEN - GREENHOUSE
LIVING AREA - KITCHEN/DINING - LAUNDRY/STORAGE/GENERATOR
HILL TWO COMMON AREA - PLAYROOM + CONNECTED

OUTSIDE HILLS
The second hill does not have skylights, and within the confines of the (still quite large) fenced area can be found a simple, but sturdy stable house, and a single young mare. Just outside the fence limits, facing away from the entire Hill property in general, there is also a well hidden escape tunnel- meant for exiting, but, ultimately not at all impossible to enter through either.
INNER GARDEN
With grass and flowers growing along the ground beneath a skylight filled ceiling, the main garden makes use of the peace to host a sunken sittting area with a table, directly across from the door. Moving to the right along path stones will bring one to an overlook above the kitchen- a short cut for anyone with wings or sturdy knees- as well as a path toward the stairway at the center of the hill. This stairway leads to the Greenhouse.
Moving Left however, brings people toward the rest of the garden- and of course, the rest of the house. Aside from natural grasses, there is a pond dug out from the outside wall here, which has been split in two for the safety of the fish- the other half has a massive snapping turtle in it. At the 'inner wall', following around the stairwell tower, is a vegetable and herb garden- much of which, if inspected, includes homegrown poisons.
The garden comes to its end by sloping downward after a small walk, leading into the remaining house from a set of pathway stones.
GREENHOUSE
The Greenhouse itself is entirely above ground, with glass walls that can open to vent heat. In addition to the many flower beds, there is a small table set with chairs for sitting here, and a step-ladder to the room's loft; currently used for garden storage, and a warm hiding place for the cats.
LIVING AREA + POWDER ROOM
The living area itself takes up a large portion of the hill, and due to its location, is partly below the ground level. Situated in the center of the large room is a massive pillar, acting as both a fireplace-with-chimney, and a shelf holding the television. Along the outer wall, much has been carved out to create a massive window- the largest in the entire building, it somewhat looks toward the lake, facing the north-west.
While the windowsill here creates a great shelf, the sofa is perhaps the more impressive part of it- formed by carving out the earth here and setting cushions upon it, it spans the entire length of the window, with sections divided by built-in coffee tables. The television is far from the only entertainment however; lining the inner wall, along the supporting stairwell to the Greenhouse, are various shelves filled with books, and board games, for the residents of the house to enjoy.
KITCHEN/DINING
Moving down into the kitchen however, reveals just how much thought was made into the idea of a community setting. where the garden above overlooks the kitchen, along what forms the 'inner wall', are massive chest fridges and freezers, with plenty of space for goods. A large double sink sits at this side of the passage as well, with racks on hand for washing and drying dishes- though it's easier to use the dishwasher located on the other side of the passage.
The outer wall is where most of the appliances can be found- smaller things, such as the kettle and coffee maker upon the counter-top, and a fairly large stove-top oven with a range sitting between two stretches of said counter. There is also a microwave oven, and amid the many cabinets and drawers beneath the counters, the great big dishwasher.
More notable than the scale of the tools provided- as indeed, many of the cupboards in arm's reach have any dishes and utensils needed, as well as dry goods- are the many cupboards above. At this point in the hill house, the ceiling has not lowered; only the floor has. Lining the wall for a good stretch, to a distance that would be impossible save for those with wings or spidery feet, are storage cupboards with more dangerous supplies, including certain medications and medical supplies. It is as close to 'childproofing' that the kitchen gets.
LAUNDRY, STORAGE, GENERATOR
Farther through the tunnel however, and residents can see the last of the utilities to be found in the first hill- or between them, for that matter. As one of the few rooms to exit from the inner wall of the tunnels, the Storage room is exactly what it claims to be. Kept relatively cold through certain areas, it is often used to store anything from spare equipment that doesn't quite fit in single rooms, to preserved foods, to (albeit in properly labeled fridges and containers) human bodies.
Directly across from the storage room entrance however, is the path toward the second hill- which in itself is a large room as well. This is where the various control systems and generators for the hill's power can be found- though for the safety of others in the house, there is a grate in front of the machines at either side of the passage, locked carefully. The keys are kept in the Laundry room.
HILL TWO COMMON AREA
A community room for the residents to have more privacy, the almost perfectly round room contains a somewhat smaller fireplace/tv pillar at the center for support, much like the first hill has. At both sides can be found book shelves constructed from the walls themselves to act as partitions, and while a large sofa is situated on the side of the pillar with the TV, the quarter of the room directly opposite has a piano. The remaining quarters have coffee tables and chairs, where people can read in quiet.
At the exact opposite end of the room as the entrance, there is also an exit tunnel. While not as large as the main entrance to the Hill House, it is there to provide a quick escape for those within the second hill during emergencies. Technically speaking however, it can also act as a hidden entrance from the outside- as such, it is typically locked.
PLAYROOM + CONNECTED
At the right side of the room is a door leading to the shared washroom- a mirrored room that has a toilet for each side, as well as a magnetic door that can be used to close one side off from the other. The room also shares a set of sinks, a cabinet, and a large bathtub- which by the nature of the magnetic doors, can be separated from both toilets.
ROOMS & ROSTER
The above images are floorplans of the two hills (larger view available through link); the first hill apartments are primarily subterranean, with a number customized by prior residents. These apartments are 1-B (certain furnishings replaced with sewing necessities), and 1-C (Entire room customized with a '1950s elementary girl's preference). Of additional note are the Spare Room and Master Bedroom, which may occasionally become available themselves if not taken.
Rooms 1-A and 1-B were constructed in the space between the Generator 'Room' (now a hall between hills), and the Laundry room. Remaining rooms in the first hill are far below, past the Master Bedroom and the 'Spider Pit'.
Hill 1 rooms contain an attached washroom with a toilet, sink, and shower/bathtub. The main room of the 'apartments' include a desk with a chair, ceiling cabinets, and a small counter area with a microwave. There is also a folding screen door which opens to a bedroom area- containing a bed, side table, and a shelf with TV.
The second hill apartments are communal, and are all of equal level below ground. The furnishings in these rooms can be folded down for convenience, and they are over all more refined than those of the first hill, having been constructed by Mana rather than Tsukikage.
Hill 2 rooms have washroom separated from the rest of the room by a pocket door, and contain a large shower, along with a toilet, sink, and storage closet. In the main room, there is a mini fridge, a shelf with a small range, and a folding counter to allow for necessary space. There are also a few cabinets on the ceiling. At the back of the room, the bed is hidden from view by a partition wall at the foot of it. Beside the bed is a fold-out table, which comes with a folding chair, and the bed itself contains dresser drawers for storage.
All Hill Rooms available for residents are comparatively the same size, with their primary differences laying in accessibility to certain monsters (excluding the Master and Spare Rooms).
To add your character to the roster, simply fill the form below, or leave a comment with your character's name and the hill they will be rooming in.
CURRENT ROSTER
Reira (Reira's Room)
Sonic (Spare Room)
Speedwagon (Master Bedroom)
Tsukikage (Spider Pit)
Peter Parker (1-F)
Rachel Gardner (1-G)
Monkey D. Luffy (1-D)
 
 
MISC. ADDITIONS
Due to the casual nature of this list, there is no form for additions; simply go as you please!
REIRA
For now however, worth noting are the total pets;
- 1 Golden Lab Retriever (Buddy)
- 1 Golden Rat
- 3 (?) Cats (1 Lykoi named Chocotorte, 1 black longhair named Sazha)
- 1 Boreal Owl (Snocone, trained for message carrying)
- 1 Silkie Hen (Pompom)
- 1 Alligator Snapping Turtle (Coco Ultra the Second)
- 1...Something. ('Lusus'; cryptid pet from Mana. Resembles a trunked, eyeless white seal)
- ???? Koi Fish
- 1 Horse (Name unknown. Might just be Horse, or Pony. Stabled over Hill 2.)
- 1 Tarantula (Vegeta, female. Presumably somewhere in the Spider Pit)
RACHEL: MOLLY
It isn't usually seen too far from Ray, even coming with her to work sometimes, but with her limited mobility, others (Sonic and Reira; Rachel's approval is necessary to get around her possessiveness) sometimes cover the more active elements of its care.
It has extremely poor vision and seems to rely on sense of smell foremost. Only seen around Hill 1 Upper/Lower and Entrance area, except when out for walks.
While generally an amicable dope, the disappearance of its owner seems to have triggered its "teen phase".While Molly was Rachel's "perfect pet", it doesn't have the same interest in listening to or appeasing others without persuasion.OTTO
He's got no pets or anything at the moment, but more stuff to be added in the future, perhaps!
CHARACTER PROFILES
Feel free to use each other as reference for what to post!
Rachel Gardner | Hill 1, Room 1-G (WIP)
Monster Info
- (includes art/Mana purchase info/God perks)
IC Inbox
- (usual network handle: < r.gardner >, also possibly under < n.chocolate > for Neapoliteen work, <VM&M_Gardner> for Veritas Morgue & Mortuary work, or <angel killer>)
**WORK IN PROGRESS**
Yuzu Hiiragi | Hill 2, Room 2-A
She does encourage other housemates to stop by, though she will not provide discounts just because you are a housemate. If you express doubt toward her skills at making coffee, however, she will provide you one cup on the house... and surprise surprise, she's actually really good at what she does. Cause a commotion, however, and you'll be given the Coffee-Machine treatment for a while.
Still, being a Harpy means that the underground Hill House is... well, the opposite of her ideal environment. She's accustomed to it now, but occasionally you may see her suddenly get up and leave. If asked where she's going, she'll tell you that she's just going on a quick flight... and if you go out with her, you'll see her start off with some stretches... and then shoot off the ground and start flying around the area, doing loops, stunts, and just generally letting out some energy. If she does tire herself out, she'll perch on top of the hill for a moment to catch her breath before ultimately starting again... and then after she tires herself out for a second time, she'll land and come back inside. This works for a good chunk of her exercise routine.
Her room is kept pretty tidy, Nattensfest gifts, a case holding a deck of strange cards, and various other belongings are littered atop her desk and dresser. She does keep them arranged neatly, at least... along with a Nattensfest Snowglobe in the middle with a special image within... there are numerous people inside what is probably a living room, and among the people inside is a girl who you can probably guess based on appearance is Yuzu as a human before ending up in Ryslig. In the globe, there is Yuzu Hiiragi herself, Yuya Sakaki, her father Shuzo Hiiragi, Noboru Gongenzaka, Sora Shiunin, and three younger kids: Ayu Ayukawa, Futoshi Harada, and Tatsuya Yamashiro. Her father appears to be handing out popsicles to everyone, except Yuya is teasing Futoshi by holding the small boy's popsicle up and out of reach, much to the child's clear dismay. Everyone appears to be laughing and having a good time... while it looks like Yuzu has gotten annoyed of Yuya's antics and is pulling out a harisen, clearly moving to smack Yuya with it.
It's a rowdy image, and yeah, Yuzu doesn't exactly look happy in it... but it's become a precious memory, and one that Mana captured in this snow globe. A memory of simpler times, with all of her friends and family together, shenanigans and all. Yeah, she absolutely did cry her heart out when she first saw this thing.
That being said, when she's exhausted or depressed, it'll be pretty obvious. She's not good at hiding it. Still, with Yuya returning to Ryslig, it does look like her mood is improving.
Reira Akaba | Hill 1, Children's Room 1
Reira is fairly diligent in her household duties- she has a calendar in her room to track her chores, now taken from Fugo's chore wheel, and has a habit of picking up the slack on minor chores such as laundry if something seems to be slipping. She also likes to try helping with cooking, and will irregularly poke into the kitchen if it seems food making is happening so that she can help around.
As Reira attends the Monster School, she's elected to take afternoon-early evening classes on certain days, and late evening-early morning classes on others, to avoid having a nap inbetween. Regardless of the day, Reira's midday bedtime starts at 10:30AM, with her waking up by around 3:30PM. As many nocturnally inclined monsters are in Hill 2, she generally gets herself showered at this time, before going to the kitchen to get 'breakfast'- often more of a late lunch or early dinner depending on who is around.
On the other end of things, Reira wakes from her midnight sleep at around 1:30, 2:00AM, depending on what she feels like. To avoid disturbing anyone sleeping at this time, she uses her auditory adjustment ability to quietly head upstairs for breakfast after she's gotten dressed- a late 'lunch' for some nocturnal housemembers.
Breakfast in the evening however is generally a snack rather than a shared meal- she is equally likely to grab some cookies from Elias' arcade as she is to come to the kitchen for it.
During most days of the week after waking up, she packs her school bag and then sets up her radio to teleport directly to a small nook she's set up near the school grounds- at this point, Reira checks in to see if any of her classes will be in session, as they can often be cancelled due to either the fog, or other current events. Provided there are classes in session, school from here includes a meal around when most would have breakfast, which she gets from the cafeteria. If her classes were in the morning, she typically goes right home and spends her free time before bed working on homework or playing in her room due to the sun. After evening classes however, she often spends some time in Bavan before going home.
Reira does not do evening classes immediately after morning classes, so this is typically a 'later week' matter. She also never has more than five 'days' of classes total in a week. On days that she does not have school, she typically stays out in the city for an hour or so before retreating home to pull out some home-schooling lessons set aside by others in the house, so that she doesn't fall behind. During the non-daylight hours (which during a fog, is any hour she's awake), she can often be found at either the dining table or in the living room, working on these.
If there isn't any sunlight, Reira will often watch TV upstairs, play boardgames with those interested, or even just work on crafts on the floor. She also likes to sit with the animals farther up in the 'yard', particularly Coco Ultra. The greenhouse as well is a favorite, though she tends to avoid it if it's only cloudy, due to the risk.
When the sun is visible, Reira typically sticks to her room; there is a television there as well, but she's more likely to work on things at her desk (such as a 'mystery' entrusted to her by Beatrice, which is kept carefully hidden away), or read in her hanging chair. She also likes to sit in her air lock and look at the fish- or even 'talk' to the algae using her abilities.
Of course, Reira can just as likely appear to be missing, with only a tie on her closet door to give indication why; she likes to use her closet as a method to enter the Arcade, and knocking on the door in this state tends to be enough to get her to come out.
Between these large shelves is a folding door to keep Reira's room seperate; and Reira's room itself is kept quite clean. Much of the back end of the room is glass- a window into the lake, and a glass floor above part of it as well. The floor is often covered in a sewn 'quilt' of pillows, but can be easily moved to enjoy the lake bottom view. Above this, is Reira's hanging chair.
The room on this side has shelving from the playroom as well, making it easier to work with the wiring on the TV as well. Reira keeps her more personal things on these shelves- books, and treasured toys- and one of the shelves backs into a desk where she does her homework and crafts when in her room.
Reira's room also has a hole in the wall where Snocone the boreal owl nests, and a large papermache 'recupercoon' (as she calls it) filled with pillows- while she can hide in it easily, it's normally where 'Lusus' nests.
The bed itself is a carved 'loft'- built to resemble a tree, complete with branches shielding the bed from view, it's where Reira keeps her most personal affects aside from memoirs of Reiji- those stay in the Arcade room.
She's very willing to talk, albeit alarmingly quiet voiced- despite being a very chatty individual once she's going, and even fairly emotive now, she can still be considered 'soft' in sound. 'Volume' and 'exclaimation' is typically reliant on tone entirely.
As a final point, she dislikes- or even loathes- being used, or being lied to. Something she will make clear if she thinks she is. Reira is also very canny, very quick to pick up on habits and attitudes from people she lives with, so it's easy to assume she knows certain things about someone; one can assume, however, she will react to significant matters either by tactfully staying in her lane, or trying to help however she can get away with it.
Otto Octavius, Hill 1, Room 1-E
December 2023 update: He's getting better at it! The food is now serviceable and mediocre, without any major flaws. Amazing.
We don't talk about Rosie- No no no, not a word about Rosie)Sonic | Hill 1, Spare Room
Peter Benjamin Parker | Hill 1, Room 1-F
+Peter is an awkward 19 year old with a penchant for rambling. He has no idea what he's doing most of the time, and that's pretty obvious. He tries to make himself smaller in public spaces to take up less space.
+If given any chores, he'll be happy to handle them. He grew up helping around the house regularly and finds comfort in chores. He likes doing dishes quite a bit, and would pick up that chore with no hesitation.
+He can cook! After Ben's passing, Aunt May tried taking the mantel of cooking, and it was mostly a disaster. Peter can cook quite a few dishes, but seasons them lightly due to his senses being cranked way up due to his spider bite. He can do a few things by scratch. The boy can make challah bread like nobody's business.
MORE TO BE ADDED
HILL HOUSE UPDATES & PLOTTING PREPARATION
If your character is planning something beyond their personal living space or that would potentially involve other characters living in the house, please comment here to keep everyone in the loop and start further plotting if necessary.
Spider Of Man
So, he has been coming home a little ruffled or dinged up. No major injuries.
If player characters would like to notice, they can! If not, no big deal. Peter hasn't really been making it clear what he's been doing on his outings. If asked he'll brush it off.
I'd personally prefer if people approached me to ask if they can realize Peter is Spider-Man.
So far, Sonic has that permission (as do Norman and Otto more obviously, lol). He is FOS, friend of spider-man.